Right, I’ve been fiddling with this for the last 4 hours or so, time for some initial thoughts…
Firstly, the reason I’ve stopped playing is that the damn thing has given me hand and wrist cramps, a problem I’ve never had with the DS or 360, but is a fairly regular thing for me on the PS3 with it’s tiny controller, and it’s a problem not fixed in the Vita. All the buttons are too close together, and I can’t find a way to have thumbs on the sticks, fingers on the triggers and not have my other fingers all over the touchpad on the back. Which completely spoils FIFA, as it keeps randomly shooting as it senses me moving on the back touchpad. Otherwise, FIFA looks good and plays fairly nicely – if there’s a way to turn off the back touchpad on it, somebody please enlighten me.
Uncharted looks nice, and for the most part plays nice. Unfortunately, they’ve shoehorned all the new controls in at every opportunity. I don’t want to keep rubbing the screen to do a charcoal rub thing. I don’t want to climb a rope using the back touchpad. I don’t want to use the motion sensor to get over a log. It’s OK in the places where you can choose to just control it properly, but in certain parts you have to use all the silly new controls, and for me they completely spoil it. Just like the Sixasis stuff in Uncharted 1 on the PS3, it does nothing but make the game annoying. They learnt from it and took that stuff out for Uncharted 2, but it’s all back with a vengeance in this one, and I’m not a happy bunny.
Lumines looks and sounds great. I’ve never played a Lumines game before, so no idea how it compares, but it’s my favourite of the launch titles so far. I’ve had a go on all the demos as well, and nothing really stands out apart from Unit 13. Uncharted would have been much more enjoyable if they’d have taken the same approach to the new controls as this. It’s mostly controlled just by the buttons, the dual sticks and triggers work nicely and really show off that this kind of game is now possible on a handheld. Every now and then it throws in a bit of touchscreen stuff, but only for things that would have been on the shoulder buttons, like throwing gredades and opening doors, etc. For me, this actually enhances the controls on the game, and considering the lack of shoulder buttons, is a very clever way of transferring console controls over to the handheld. Unfortunately it’s crazy hard, so there’s little point in me getting it…
Just downloading Motorstorm RC now, which has cross platform play with the PS3 version. Also, anyone who already has it on PS3 can download it for free on Vita, which is splendid.
Lastly, I had hoped I’d be able to play Final Fantasy VII on this just to shut Steve up, but although it’s compatible with the PSP, it isn’t available for me to transfer onto the Vita. Am I missing something?
All in all, the hardware is very snazzy, if a little light and flimsy feeling, and I’d have preferred the buttons slightly further apart, even if that meant a slightly smaller screen. The screen itself is very clear, and the touch controls work well. I’m slightly underwhelmed by the games, especially as there were several I had high hopes for, but I think if the developers calm down a bit with ramming all the controls into every game, which they don’t need to do, and figure out some creative things to do with the hardware (like my copyrighted bra game) then this could stick around. I think I like it…


