The most important thing I learned today is that my piloting skills absolutely suck. And when I say suck I mean suck, just imagine the largest vacuum cleaner in the world. Got that in your head? Well I suck so bad that the vacuum's big brother who was a major comic nemesis that tried to suck the universe into Oblivion (and now I'm singing about campers and back gardens) has major competition in the sucking stakes. Even then I believe that could be an understatement.
And I've just read that back out loud...
Shall I move on? Yeah...
HMSS Wibbly Woobly no more
Firstly, I renamed my combat Asp Scout to It's Mister To You (to go with my general purpose AspS, Multiple Penguins and my shadow hiding Rogues Are Us), sounds a tad more macho that Wibbly Wobbly so was probably hoping to frighten little children into not trying to steal my ice lolly. won't work but that's life for you.
Secondly, after several suggestions, I swapped out the class 1 hardpoints to a set of gimballed Beam Lasers. Strip shields with the Beams, then let loose on the hull with the Multicannons. At least that was the theory. Basically see first paragraph for results.
Regardless of my opinion about the lack of skills, the half a hour I spent in the HiRES was fruitful, gaining in over 1.2 million credits in that time. Again, local System Security ships helped but this time the ship spawns were more challenging. Not one engaged was below dangerous, and both FDLs engaged were Elite ranked.
What I did discover more than anything was that I was treating the Scout as a shield tank again, even though she is specced into armour. The first FDL almost totally ignored me in favour of the System Security ships, but the second exclusively targetted me. Left afterwards with 46% hull and at one point my Power Plant was at 0%. Again, it was my lack of piloting skills that really showed as I spent most of my time in a pitching battle with the FDL. Didn't use pip management, did try anything else other than pitching... so it Back2Basics for me tomorrow.
The only genuine highlight was the one on one I had with a Deadly ranked FDS. Although this fight took over five minutes, the fact that I didn't lose shields once and towards the end didn't even get hit gave me hope that hidden inside of me is an okay pilot screaming to be let out!
Of course all these were AI controlled...
Swapped Scouts and took Multiple Penguins out for a spin, running a handful of missions here and there. Nothing to report on this front except that the Scout does make a good mission runner. Better than anything else, not really but lets see if we can do something about that in the long run.
So what to take from this morning?
Firstly, I need to learn to fly the Scout – whether on 0 or 4 pips, in combat or just hugging the space station. I need to take advantage of it's agile nature and short boost recharge, in most cases I was treating the ship as if it was a Vulture or FAS. It is neither so I shouldn't treat her like one.
Secondly, the twin Beams were a considerable help in stripping shields but I did miss the additional hull damage kinetics do. Still this was probably a plus so for now I'll be sticking with the twin beams as secondary weapons.
Thirdly, use chaff but not at point blank range as it's wasted there. Although she was set up with double chaff, by the end of the half hour I still had 7 shots in each. Again, this falls into learning to pilot the ship correctly.
The summary therefore is moar skillz now!
DAY RATING :: 2 fluffly purple aliens out of 5