Call of Duty: Black Ops II

Well folks the reveal trailer is finally here and you can view it over at the official Call of Duty website. A leap into the near(ish) future, drone wars (so could we call the game Call of Duty 9: the Drone Wars), China as the big bad and lots of possibilities for fancy looking weaponry that breaks in the rain.

Go on take a peak, you know you want to…

Finished? Well jump over to the forums and have your say on the next release in the ever so successful franchise…

THIS WEEKS NEW RELEASES

GAMES RELEASED ON 4 MAY
Sniper Elite V2 (360/PS3/PC)
MUD: FIM Motocross World Championship (360/PS3/PC)
Mortal Kombat (PSV)
Back To The Future: The Game (Wii/PS3/PC)
TERA (PC)

A GAME Exclusive? Who would have thought…

According to industry website MCV, the forthcoming Square Enix RPG for the 3DS, Heroes of Ruin, is to become a GAME exclusive in the UK.

This is a far cry from the situation that GAME was in only a month ago, which has given hope that OpCapita has managed to bring all major suppliers back onboard. Perhaps a case of premature doom mongering for the High Street retailer, but will they ever win over consumer confidence? Only time will tell…

- Myk

Near Future Setting for the Next CoD?

With the countdown to the official unveiling by Activision in the annual FPS Call of Duty franchise a week away, it seems that many hints are being dropped about a near future setting – with one of the teaser images on the Call of Duty website linking to a YouTube video.

http://youtu.be/SNPJMk2fgJU

Is it a good thing for the fishy franchise to jump to the future? As someone who is actually enjoying the recent incarnation of the series I might be inclined to nod slightly. Only slightly mind you… unless they can include laser blasters and light sabres but something tells me I might be going a tad too far.

- Myk

The Speccy Turns 30!

The home computer that launched childhood dreams of game design as well as allowing many people to experience a keyboard that was best described as “touching dead flesh” turns 30 today. 

The ZX Specturm was a small home computer with big ideas priced at almost half that of Sir Clive Sinclair’s competitors to the exclusive BBC contract. Thousands flocked to the cut price computer in the UK, shelling out almost £180 for the 48K model (in today’s money that equates to the same value as a small tropical island) while sticking their tongues out at both public schools and those parents that genuinely believed that buying a computer would encourage their children to understand what a all the fuss was about (rather than playing games on it). A technical marvel (of sorts), many a classic game etched themselves upon a willing host of wannabes. Read more »

Exclusive Assassins Creed III edition coming to GAME?

According to industry website site MCV, Ubisoft have handed an exclusive edition of Assassins Creed III to GAME. The exclusive edition will include an additional single player mission as well as an in-game weapon.

What a difference a month makes in the gaming industry – not too long ago Ubisoft would of only touched GAME with a ten foot barge pole. Does this now mean that publishers now have more confidence in the once troubled retailer?

Assassins Creed III will be released at Halloween in the UK on the Xbox 360, Playstation 3 and PC.

- Myk

CoD reveal set for May 1st

A teaser on the official Call of Duty website states that the world reveal for the annual FPS franchise is due to on 1st May.

Strongly hinted to be a direct sequel to Call of Duty: Black Ops, the only thing surprising is that they waited this long to tease the reveal.

- Myk

Brink passes 2.5 million sold mark

While it has taken almost a year, according to Splash Damages’ CEOs Paul Wedgwood and Richard Jolly, Brink has sold an estimated 2.5 million copies across all formats.

In an interview on the gaming industry website Gamasutra, Wedgwood and Jolly said that the game released last May could have generated as much as $140 million although with Splash Damage being an independent developer, much of that revenue would be going to the publisher.

Brink was a much hyped FPS/Parkour hybrid that was lukewarmly received by many in the gaming press, yet hated even more by gamers.  While the game itself tried to incorporate many different ideas, it’s clunky controls and rather bland missions meant that the innovative multiplayer game we all envisioned ended up being an arty mess. A fun arty mess I might hasten to add…

- Myk

UPCOMING GAME RELEASES

GAMES RELEASED ON 24 APRIL
Prototype 2 (360/PS3/PC)
UEFA Euro 2012 (download only)

Being a Ghost

With the clock ticking away until Ubisoft’s Ghost Recon Future Soldier beta, it’s time to revisit the modern Ghost Recon series and see just how far things have come along since.

Sluggish but good looking was often a description of the GRAW series of games, a slight departure from the original Ghost Recons featuring a third person rather than first person view. Beyond the sluggish controls and lack of cover feature that the single player game had, the GRAWs excelled in promoting team work over run and gunning. While other similar titles tried to encourage a co-operative mindset, playing as a Ghost required a sense of communication and team work. This is not saying that those who played the lone wolf failed to achieve any success within the game – far from it, but the whole emphasis was on playing together. Yet this is where the game both succeeded and failed.

Communication is a funny thing over Xbox Live – while many people would love to shout “He’s behind you!” to warn a fellow team mate about his (or her) impending doom, it can rather degenerate into a third rate panto after a few minutes (“He’s behind you”, “Oh no he isn’t”, “Not you, you”, “Oh yes he is”, “Frank was that you shouting?”, “He’s still behind you… oh wait too late”) especially when you are playing with randoms , other members of the gaming community that can infuriate you one second then surprise you the next. The GRAW series expected a level of communication between people that was unfortunately too high with expectations from the more hardcore members almost impossible to achieve. For someone like myself who is painfully shy, communicating often with some very bad tempered players was not my idea of fun, an option that was akin to visiting the dentist and discovering that the rather nice lady that normally treats you has run off with the rather nice receptionist and both have been replaced by a clone of Steve Martin in the “Little Shop of Horrors”. Read more »

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